Undead Postal Service is a metroidvania set in a perilous world recovering from a zombie outbreak. The threat of the undead persists, but civilization is rebuilding. Communication relies on mail carriers, though it is a dangerous occupation...
Role: Lead Designer, QA Analyst, and Producer
Team Size: 9
Duration: 6 Months
Engine: Unity
Download and play on GameJolt
Responsibilities
Producer
-
Led a 9 person team and kept the project organized throughout our 6 month development period
-
Used burndown charts to manage tasks and progress
-
Planned and led team meetings and dinners
-
Headed meetings with Professor Jeremy Bond to update on our progress
-
Organized feedback and divvied up tasks
-
Communicated with art, design, and programming teams to design innovative game elements and optimize quality for better player experiences.
Lead Designer
-
Designed the level using Unity tile maps
-
Designed the combat mechanics
-
Communicated with artists to ensure the art and animations would work as intended
-
Communicated with programmers to ensure combat and other systems were implemented as intended
-
Designed the in game UI and menus
QA Analyst
-
Playtested new builds frequently and recorded bugs
-
Organized internal and external playtests
-
Recorded feedback from playtesters
-
Compiled bugs by priority using burndown charts
Main Takeaways
-
Don't hang on to ideas that aren't working well for the game. Forcing an idea is never good
-
Always communicate. If there is not enough chatter within the team, it is up to the producer to get the conversations flowing
-
Always playtest, especially before making a commit
-
Keeping the project organized will save you time in the long run