Rubble Rumble is a first person shooter where players create the environment they play in. Place cover, vantage points, and hazards to screw over opponents and ensure victory!
Role: Lead Designer and Producer
Team Size: 11
Duration: 4 Months
Engine: Unity
Download and play on GameJolt
Responsibilities
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Used Parsec to playtest with teammates over the internet due to COVID-19
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Recorded all playtests to ensure nothing was missed during initial note taking
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Recorded and tracked bugs using Trello
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Prioritized bugs using the green, yellow, and red color system
QA Analyst
Producer
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Headed meetings with industry mentors from High Moon Studios
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Created a full road map of the project to make sure we were hitting our goals for each sprint
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Organized and tracked progress of all 11 members of team
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Used Trello for managing tasks
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Led internal meetings with professors for progress updates
Rubble Rumble Build Phase
Lobster Trap Kill
Lead Designer
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Designed hazards such as the rock lobster, poisonous plant, crystal turret, and vanishing burst
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Designed both magic missile and rapid fire power-ups
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Designed and concepted the score screen
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Worked closely with the programming team to ensure features were being implemented as they were designed
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Communicated with the art team to make sure the hazard models represented the function of the item
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Handled all of the design documentation of the project
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Implemented environment art for levels and menus
Main Takeaways
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Creating a roadmap for the project was extremely useful for monitoring our schedule
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Playing towards individual team member’s strengths and dividing work evenly and efficiently promotes teamwork and fosters efficient development
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Playtesting as a team is crucial when developing a multiplayer game. It is harder to find bugs when playing by yourself
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Always record playtests